Hopefully this summer I get time to sit down and pour here a little bit of what's going on in my mind regarding to research.
As of the moment, I have two leads/ threads I'm following.
Recognizing my approach/ methodology as this "curious framework" that can be both individual and very specific for me, but I'm also in the midst of understanding it by taking a step back and trying to describe it and generalize it.
The second one is a bit trickier because I'm thinking about pushing more in the material aspect of it. And I'm leaning towards this because I think it will encompass most of the aspects that I want to cover in the thesis: prototypes, simulation, and material affordances.
Probably it will be too much to ask, given the time and the things that I have to get done as well. But at least we are trying to aim high at first and then scope it down to an achievable outcome.
A couple of milestones I would really like to accomplish through this process: documentation and analysis, pipeline for experimentation (at least with one material).
May 20th, 2025
So I made it to Houston's MFA to catch the Floating World exhibition from A. A Murakami. I was stoked. Unreal and resonated in so many ways, it was definitely a bucket list item.
Spended a long time in the exhibition, actually went twice in the day.
A guide mentioned the "GBMs" or gigantic bubble machines, and I knew I was in for a trip. So the main installation, Floating World, has eight GBMs mounted in a structure and programmed into a 12-minute choreography of light, smoke, and bubbles.
I really enjoyed the fact that they have multiple bubble sources, so even when one of them "fails" to create bubbles, the choreography is not really affected. Part of the bubble phenomena is the intricate forces inside the bubble while forming, how it fights to become round and tall, the shapes that it goes through until it stabilizes.
Beyond the Horizon, 2024
light + fog+ soap bubbles.
delicate fleeting forms
light show and iridescense from the 8 GBMs
From the exhibit:
In pre-modern Japan, the "floating world" (ukiyo) was associated with the pleasure quarters, where the concerns of everyday life were abandoned-temporarily-in favor of material desires and carnal delights. During this period, the Japanese clock had only twelve hours: six of daylight and six of darkness, no matter the season. The length of each hour varied by day, its passage marked by a ringing bell. In the floating world, the measurement of time, and therefore how it was experienced, was different from our own.
Since 2011, A.A.Murakami (founded by the Japan-based art duo Alexander Groves and Azusa Murakami) has pioneered "ephemeral tech," using cutting-edge technologies to create singular, fleeting experiences in which visitors interact directly with technology without the barriers of screens or keyboards. A response to the endless replication and storage of our digital age, ephemeral tech employs naturally transient materials such as smoke, bubbles, and plasma to evoke transitory encounters that demand physical presence and undivided attention in ways that traditional media cannot. In this manner, A.A. Murakami acts not as an artist but as an orchestrator of impermanence and an architect of experience.
Inspired by traditional Asian walled gardens, Floating World unfolds as a series of immersive environments. Each offers a new and different measurement of time, ranging from the seeming eternity of the solar system to the fleeting instant of a bubble bursting and to the reassuring reoccurrence of the seasons, in experiences that are as ethereal as they are ephemeral.
Thoughts from the video opener:
They talked about technology passing through from being a digital thing into physical space, and subject to the same physical laws that we are.
In the translation, they use the word "umbral," which translates to "threshold" literally, but I think they try to evoke the limit, liminality, like a tightrope, limbo. It's also a call for humanizing technology. Right now, I have mixed feelings about this, about the words, humanizing, democratizing.
They reflected on their materials and when explaining bubbles, they go to the form as bubbles "want" to be round because that's the most efficient shape for a given volume. Because of the size of the bubbles they create, the internal forces and the roundness of the final shape collide, creating waves and different shapes or ripples in the surface.
When they talk about nature, they touch on the big topics like fundamental forces (zoom out) and also patterns in beings (zoom in). This radicalization strategy resonates with how you can make a powerful proposal.
In a call for reflection, they hint at the "mono no aware," a Japanese concept that translates roughly to "the sensitivity of things" or "the poignancy of things." A call for the appreciation of the impermanent and passing, where melancholy and joy meet.
Ephemerality is how you can wrap the immersive experiences, it's the conceptualization behind all the intricate systems that they built.
Passage, 2025
Fog rings machines, vortexes of gas
Under a Flowing Field, 2023
Plasma, the fourth state of matter
From the exhibits:
In an era where technology redefines every facet of creativity, Maestros and the Machines invites us to reconsider the timeless masterpiece. Here, historical works are no longer revered as static relics but are reimagined as living, evolving frameworks-ready to be transformed, reinterpreted, and brought into the present.
The exhibition embraces a diverse range of mediums-painting, sculpture, architecture, music, and experimental art. Through tools like machine learning, algorithms, holographic projections, and 4DSound, classical forms are not merely reproduced but reinvented.
This is not a collection of replicas or tributes, but a groundbreaking exploration of the boundaries of permanence, authorship, and memory.
Thoughts:
A cool experience. Most of the rooms were intriguing, what shocked me was that even in an immersive experience, people tend to go through the exhibit pretty quickly. For example, in the first room, it's a 13-minute loop with projections on all walls and the floor, still people didn’t stay for the whole bit, is our attention span shortened over our evolution period? What's our real relationship with art? Are we interested or supposed to be interested? What do we think when we snap off the engagement with art pieces?
The thing with techie pieces is that not all people are familiar, so a lot of it needs instructions to be toy around with, but we tend to imitate; it just takes 1 person to engage, and everyone wants to go next. In another room, a table had sensors for playing with the projection and the cool thing was that 2 kids were playing with it and one told the other “it senses you, this is how i pushed the ball” and maybe it was not about the force that the kid was employing but it worked.
There were a couple of rooms using mirrors as part of the immersiveness, which reminded me of Yayoi, but at the same time, it is the opposite. While Yayoi traps you in between the lights/exhibit and reflects, optimizing the square meters of the mirroring surface, also giving you a more personal experience. In "The Dragon" the artist puts the piece near the entrance and gives you space to walk around. It's more about looking and trying to figure it out, a mini promenade around the piece, and all the different points of view of the reflection. still interesting how kids react to it, they couldn’t comprehend at first, so they stopped running for a second. I have thoughts on two more exhibits, both using robots...
The violin-playing robots have a sensor with a screen that shows you how it tracks you, but it's disconnected from the robot's performance. Some notice, some don't. The synths and keyboards next to it got played only by the curious, but as we grow older, not everyone has the itch to toy around with the things found? How can I put it, it's like some have lost the sense of wonder and wander on, or they were not intrigued enough to poke around the buttons.
The archetype is probably the most tangible part of the exhibition, but it's restrained behind glass because, well, people. The robot causes surprise to almost everyone, When it approaches people, they go: Oh whoa, hey bro. We tend to assign a persona to it. Is that how we understand things? By assuming, pressuming, and looking past that?
Personally I was captivated by the robot's home position with the rake up, and the way it erases the drawings or scribbles after a while, how it gathers and spreads the sand in its "beach" ecosystem.
That humanization is a recurring topic, when we bring machines closer to our sensibilities, our fragility, it's interesting how the outcome looks like.
O. Archetype
H. The Dragon
N. Freedom
If there was something consistent about this summer, is that I spent a lot of my downtime exploring museums and places I always wanted to go. I really enjoyed deep diving into the exhibitions. I got a bit more aware of how it all comes together and how time affects the exhibitions.
I finally got to go to Storm King. I've been wanting to explore it for the longest time, maybe it was about the place, the scale. I enjoy pieces that force you into a contemplative state because they make you tiny. But it's about the intersection: human, nature, and art. How this site-specific pieces respond and complements the landscape, giving the artist the opportunity to explore, is what results in pieces that are endearing and captivating.
As for Dia: Beacon. It took time to go through the collection. I enjoyed the Serra pieces the most, maybe becauuse that was the main reason for me to go. However, I also found interesting connections and early pieces from other artists.
The galleries
Behind the scenes from the internship program
Snapshots from work
As part of my task for the museum, I updated the reflecting ceiling as an As Built plan, updated the gallery drawings, and mapped the temporary storage. That allowed me to spend a lot of time walking through the galleries, before museum hours, and a lot of time in the 6th floor exhibition: Jack Whitten: The Messenger. What I resonated the most with was his journal entries; even short-form writing helps to clear the ideas and make more intentional decisions in the long run. In a sense, this summer is that kind of break for me; I learned a lot of applied things that I could benefit from and translate into my thesis project, but that is a whole other train of thought.
I was amazed by how quickly things change at the museum, as well as all the nuggets of information and anecdotes. The turnaround time is so tight, I had the opportunity to see the change of the atrium from the Otobog Nkanga Cadence exhibit into the upcoming exhibition. The scale of the projects for the atrium entails a lot of logistics and coordination from the departments at the museum. I'm so grateful I landed in the Exhibition Design and Production department, as I was able to see and contribute in an interdisciplinary professional environment.
One of my favorite pieces at the museum is Jonathan Monk's One Moment in Time (Kitchen) piece from 2002. Everyone can interpret it differently, what we picture as the projection changes is unique to us. A coincidence is that this art piece was part of the New Photography exhibition in 2006. And this summer, I contributed to the New Photography 2025 exhibition.
This summer would not have been what it was without all the wonderful and cool people I met. The summer interns cohort was filled with young, bright, diverse, and creative minds. We had a blast working, learning, and enjoying our time there.
A large institution like MoMA can still feel personal when people care deeply about their work. I've been encouraged to contribute, and I've learned so much from my fellow interns and my ED&P team that was so generous with their knowledge, expertise and time.
Thank you for trusting me with projects and that will be part of the museum beyond my internship and for a great overview of what production entails.
What a summer.